Fire Water Air Earth

Element Synergies

Harness the power of elemental matching for bonus effects

๐Ÿ”ฅ๐Ÿ’ง๐ŸŒฌ๏ธ๐ŸŒ The Four Elements

Fire

Fire

  • Theme: Aggression, speed, direct damage
  • Strength: High burst damage, Sabotage effects
  • Playstyle: Aggressive, tempo-focused
  • Best with: Push, Sabotage, Rally cards
Water

Water

  • Theme: Flow, adaptation, card draw
  • Strength: Card advantage, flexibility
  • Playstyle: Reactive, hand-building
  • Best with: Draw, Link, Combo cards
Air

Air

  • Theme: Speed, evasion, multiple actions
  • Strength: Extra plays, energy efficiency
  • Playstyle: Combo-oriented, setup
  • Best with: Energize, Link, Aura cards
Earth

Earth

  • Theme: Stability, growth, multipliers
  • Strength: Scaling effects, solid base scores
  • Playstyle: Methodical, value-focused
  • Best with: Multiply, Aura, Push cards

โœจ Element Matching Bonuses

Many cards gain bonuses when played with matching elements. Look for these patterns:

Fire Fire = ๐Ÿ”ฅ

Same-Element Bonus

When you play multiple cards of the same element, some gain bonus effects. Check card text for "same element" triggers.

Fire Water Air Earth

Rainbow Bonus

Some cards reward diversityโ€”playing all four elements in a hand can trigger powerful "rainbow" effects.

Fire โ†’ Water

Element Conversion

Certain Chaos cards can treat one element as another, enabling cross-element synergies that wouldn't normally be possible.

๐Ÿ“Š Element Pairing Guide

Fire
Water
Air
Earth
Fire
โ˜… Burst โšก Control Fast Aggro Mixed
Water
โšก Control โ˜… Draw Combo Value
Air
Fast Aggro Combo โ˜… Tempo Mixed
Earth
Mixed Value Mixed โ˜… Scale

โ˜… = Same-element bonus | โšก = Opposing playstyles (can still work)

๐Ÿ’ก Element Strategy Tips

  • Don't force mono-element. A balanced hand often outperforms a purely single-element approach.
  • Draft with flexibility. Take powerful cards regardless of element, then build synergies around what you get.
  • Watch your Chaos card. Your Chaos card's element can activate or deactivate bonusesโ€”plan accordingly.
  • Fire + Water = timing. Fire wants to rush, Water wants to draw. Use Water early to find Fire finishers.
  • Air enables everything. Air's extra actions and energy work with any other element's strategy.
  • Earth is patient. Earth decks want longer games where their scaling effects have time to compound.