โšก Energy Management

Every energy point is a decisionโ€”spend wisely, win consistently

๐Ÿ’ฐ Energy Economy Basics

Energy is your primary resource for playing cards. Understanding the economy is fundamental to winning.

โšก

Starting Energy: 10

You begin each hand with 10 Energy to spend on Action cards

10
Base Energy
What you start with each hand
+3-5
Energize Cards
Generate extra energy mid-hand
0
Free Plays
Links bypass energy costs!
2-3
Reserve Target
Keep some for reactive plays

Cost vs Value Analysis

Cost Expected Value Efficiency When Good
0 2-4 points โˆž (free!) Always playable
1 3-5 points 3-5 pts/energy Excellent filler
2 4-7 points 2-3.5 pts/energy Core plays
3 6-10 points 2-3.3 pts/energy Needs synergy
4 8-12 points 2-3 pts/energy Finishers only
5 10-15 points 2-3 pts/energy With Energize support

โฑ๏ธ Energize Timing

Energize cards generate additional energy, but WHEN you play them matters enormously.

โœ… Energize EARLY When...

  • โ€ข You have expensive cards (3+ cost) in hand
  • โ€ข Your Chaos rewards high energy spending
  • โ€ข You want to play MORE cards total
  • โ€ข You're going for a quantity-based strategy
  • โ€ข Push/Rally bonuses scale with cards played

โŒ Energize LATE When...

  • โ€ข You have plenty of 0-1 cost cards
  • โ€ข Energy won't enable additional plays
  • โ€ข You're already at comfortable energy
  • โ€ข Better to play value cards first
  • โ€ข Opponent might Sabotage your big play

Example: Early Energize Value

Starting Energy10
Play Energize (+4)14 - 2 cost = 12
Now can play: 3+3+3+2+112 spent
Total cards played6 cards!

๐Ÿ†“ 0-Cost Card Value

Zero-cost cards are secretly powerful. They provide value without spending your limited energy.

๐Ÿ’Ž Why 0-Cost Cards Are Great

  • Free cards = more total cards played = Rally/Combo value
  • Can always be played, even when energy-starved
  • Perfect Link targets (get played AND trigger bonuses)
  • Low riskโ€”never strands energy in your pool
  • Enables wider hands without draft cost

When 0-Cost Shines vs Falls Short

0-Cost Shines 0-Cost Falls Short
Rally strategy (card count matters) Need raw points, not card count
Link targets in chain builds Have excess energy anyway
Combo triggers for multi-play Limited hand slots (quality > quantity)
Energy-starved situations Multiplier hands (base too low)

๐Ÿ“Š Energy Spending Patterns

Different strategies have different energy curves. Match your spending to your plan.

  • Aggressive Rush: Spend fast, play many cheap cards, overwhelm with quantity
  • Control: Hold 2-3 energy in reserve for reactive Sabotage plays
  • Combo: Save energy for the big turn, then spend all at once
  • Value: Maximize efficiencyโ€”never spend 3+ on a card worth <6
  • Multiplier: Build base first, spend remaining on multipliers last

The Reserve Rule

Unless you're executing a combo or closing the hand, try to keep 2-3 energy in reserve. This lets you:

  • React to opponent plays with Sabotage
  • Play a surprise card from a late Draw
  • Capitalize on unexpected opportunities