๐ Energy Efficient
Play more cards, get more effects, win through consistency
Easy to Learn๐ Strategy Overview
Energy Efficient focuses on low-cost cards that let you play many actions per hand. Instead of one big 5-cost card, you play five 2-cost cards. More cards = more triggers for Rally, Combo, and "per card" effects.
Energy Math:
10 Energy รท Cost 5 = 2 cards
10 Energy รท Cost 2 = 5 cards
10 Energy รท Cost 1 = 10 cards! (if you have them)
10 Energy รท Cost 5 = 2 cards
10 Energy รท Cost 2 = 5 cards
10 Energy รท Cost 1 = 10 cards! (if you have them)
Strengths
- Consistent, reliable scoring
- Great with "per card played" effects
- More flexibility in play order
- Easy to learn and execute
- Resilientโone Sabotage doesn't ruin you
Weaknesses
- Lower individual card power
- Takes longer to resolve turns
- Needs multiple cards to compete
- Dependent on card availability
๐ฆ Example Hand: Earth Value
Total Energy Cost: 10 | Cards Played: 6 | Expected Score: 26-32
๐ฅ Fertile Ground (Earth, Rally)
Small Kindness (Cost 0)
Quick Smile (Cost 0)
Steady Step (Cost 2)
Gentle Push (Cost 2)
Growing Bond (Cost 3)
Foundation (Cost 3)
Play Sequence
- Fertile Groundโ"+1 per Action card played" (will trigger 6 times!)
- Small KindnessโFree! +2 base, counts for Rally
- Quick SmileโFree! +2 base, counts for Rally
- Steady Stepโ+3 base, triggers Rally
- Gentle Pushโ+4 base, triggers Rally
- Growing Bondโ"+2 per other Earth card" = +4, triggers Rally
- Foundationโ+5 base, triggers Rally
Score Breakdown
Chaos (Fertile Ground) Power5
Rally bonus (+1 ร 6 cards)+6
Small Kindness+2
Quick Smile+2
Steady Step+3
Gentle Push+4
Growing Bond (base 3 + 4)+7
Foundation+5
TOTAL34
๐ด Key Cards for Efficiency
Cost 0-1 Cards
Free or near-free actions that boost card count without spending energy.
Rally Effects
"+X per card played" scales beautifully with many cheap cards.
Threshold Triggers
"If 4+ cards" effects become easy to hit with low costs.
Earth Cards
Earth element has the best cheap card synergies.
โฐ When to Play Efficient
- Beginner games: Easy to understand and execute
- Earth/Air Chaos cards: Best element synergy for efficiency
- When you have 0-cost cards: They make this strategy shine
- Against control: Hard to disrupt when you have 6 cards