โ๏ธ Multiplier Gambit
All-in on score multipliers for the biggest possible scores
Hard - High Risk, High Reward๐ Strategy Overview
The Multiplier Gambit strategy goes all-in on ร2, ร3, or even higher multipliers. A modest 15-point hand becomes 45 points with a ร3 multiplier. But if your multiplier gets sabotaged or your base is too low, you crash and burn.
Base 15 ร 3 = 45 points!
โ ๏ธ High Risk Warning
Multiplier strategies are the easiest to disrupt. A single Sabotage card can reduce your ร3 to ร1.5 or worse. Only commit to this if you can protect your multiplier or your opponents lack Sabotage.
Strengths
- Highest possible scores in the game
- Can win from behind with one big hand
- Exciting, memorable plays
- Opponents must respect your threat
Weaknesses
- Extremely vulnerable to Sabotage
- Needs both base AND multiplier
- Inconsistent results
- If it fails, it fails hard
๐ฆ Example Hand: The Big Gamble
Total Energy Cost: 10 | Expected Score: 42-60 (or 14-20 if sabotaged)
๐ฅ Supernova (Fire, Multiply)
Double Down (Cost 4)
Power Boost (Cost 3)
Solid Foundation (Cost 3)
Play Sequence
- Solid Foundationโbuild base score first (+6)
- Power Boostโadd more base score (+5)
- Double Downโ"Multiply your hand total by 2" (ร2)
- Supernova triggers lastโ"If total โฅ20 before multiply, ร1.5 additional"
Score Breakdown
Chaos (Supernova) Power7
Solid Foundation+6
Power Boost+5
Double Down base+3
Subtotal21
Double Down ร2ร2
After first multiply42
Supernova ร1.5 (โฅ20 trigger)ร1.5
FINAL TOTAL63!
๐ด Key Cards for Multiplier
ร2 Multipliers
The foundation. Double Down, Mirror Image, etc.
ร3 Multipliers
Rare but devastating. Usually Legendary cards.
High Base Cards
Multiplying 5 vs 15 is a huge difference.
Threshold Triggers
"If total โฅX" cards that add extra multipliers.
๐ก๏ธ Protecting Your Multiplier
- Cancel cards: Hold a Cancel to negate incoming Sabotage
- Aura shields: Some Auras protect against effect reduction
- Play last: Wait until opponents have used their Sabotage elsewhere
- Bluff small: Don't telegraph your big multiplier until it's too late
โฐ When to Gambit
- When behind: Need a big swing to catch up
- Few Sabotage cards in play: Check what opponents drafted
- Final hands: Opponents may have spent their disruption
- Fire/Earth Chaos: Best multiplier synergies