🃏 Card Selection Strategy
Draft smarter, build stronger hands, win more games
🏆 Draft Priorities by Rarity
Not all rarities are equal. Here's how to prioritize when multiple options appear:
Legendary Always Pick
Legendary cards swing games. Their effects are powerful enough to build around. If one appears, take it unless you have a very specific synergy already locked.
Epic Usually Pick
Epic cards are strong anchors. Take them unless a lower rarity perfectly synergizes with your Chaos card's type AND element.
Rare Context Dependent
Rare cards are the sweet spot. Strong enough to matter, common enough to plan around. Pick based on how well they fit your strategy.
Uncommon Fill Gaps
Uncommon cards fill gaps in your curve and provide utility. Good for rounding out a hand, rarely worth prioritizing.
Common Last Resort
Commons are filler. Their low power rarely justifies inclusion unless they have specific synergy with your build.
⚖️ Synergy vs Raw Power
The eternal draft question: take the powerful standalone card or the weaker synergy piece?
🔗 Favor Synergy When...
- ✓ You already have 2+ pieces of a combo
- ✓ Your Chaos card demands specific types
- ✓ The synergy creates exponential value
- ✓ You're early in draft (more picks coming)
- ✓ Element matching bonus is significant
💪 Favor Raw Power When...
- ✓ The power gap is huge (8+ points)
- ✓ Your synergy pieces haven't appeared
- ✓ Late in draft (no time to assemble combo)
- ✓ You need a standalone finisher
- ✓ The powerful card is a Multiplier
🎯 The 2-for-1 Rule
A synergy piece is worth picking if it will generate at least 2x its base value when combined with cards you already have. A 3-power card that becomes 6+ with synergy beats a standalone 5-power card.
🌪️ Building Around Your Chaos
Your Chaos card is revealed at game start. Build your Action card picks to maximize its potential.
🔗 Link Chaos
Avoid: Expensive standalone cards
🎨 Draw Chaos
Avoid: Narrow situational cards
⚡ Energize Chaos
Avoid: Too many 0-cost cards
💀 Sabotage Chaos
Avoid: All-in combo pieces
🔄 Combo Chaos
Avoid: Slow setup cards
✖️ Multiply Chaos
Avoid: Low-value utility cards
Element Matching
Cards matching your Chaos element get bonuses. Prioritize same-element cards when the choice is close.
| Your Chaos | Element Bonus | Draft Adjustment |
|---|---|---|
| 🔥 Fire | +1-2 per matching card | Pick Fire cards +1 priority tier |
| 💧 Water | +1-2 per matching card | Pick Water cards +1 priority tier |
| 💨 Air | +1-2 per matching card | Pick Air cards +1 priority tier |
| 🌍 Earth | +1-2 per matching card | Pick Earth cards +1 priority tier |
📋 Quick Pick Reference
| Situation | Pick | Pass |
|---|---|---|
| Legendary appears | Almost always take | Only if anti-synergy |
| Multiplier available | Take if no Multiplier yet | If you have 2+ already |
| 0-cost card option | Usually good value | If better synergy exists |
| Same-type as Chaos | Strongly favor | If 3+ tiers weaker |
| Draw card early | High priority pick | Never pass early |
| Sabotage mid-draft | Take 1-2 for defense | Don't over-draft |