๐ End Game Strategy
Close out the hand with maximum points and clutch decisions
๐ฏ Closing Strong
The last few plays determine winners. Prioritize your finishers in this order:
1Multipliers
Apply ร2, ร3 effects after building max base score
2Push Effects
Flat bonuses (+X) after multipliers for final boost
3Rally Triggers
"Per card played" bonuses peak at end of chain
4Final Links
Squeeze out last free plays before closing
๐ก Finisher Priority Example
You have: Base 18 pts, ร2 Multiplier, +5 Push, and a Link to a +3 card.
Optimal: Link (+3) โ Multiplier (21ร2=42) โ Push (+5) = 47 points
Wrong: Multiplier (18ร2=36) โ Push (+5) โ Link (+3) = 44 points
๐งฎ Score Calculation
Understand the math to maximize your final total. Here's how a strong end-game hand calculates:
Score Maximization Tips
- โ Build base before multiplying: 20ร2 = 40 beats 10ร3 = 30
- โ Stack multipliers if possible: ร2 then ร1.5 = ร3 total
- โ Push after multiply: Flat bonuses don't get multiplied
- โ Count cards for Rally: Every extra card = extra points
๐ด Last Card Decisions
Your final card is crucial. When should you play it vs. hold it?
โ PLAY Your Last Card
- It adds more points than potential Sabotage risk
- You're behind and need to push for the win
- It's a Multiplier or Push (maximum impact)
- No Sabotage threats remain at the table
- It triggers Rally bonuses for you
โ HOLD Your Last Card
- Playing it would trigger opponent's Sabotage
- You're ahead and don't need the risk
- It's worth less than potential counter-play
- Opponent has visible Sabotage waiting
- The card is a dud (0-1 point impact)
Clutch Scenarios
| Situation | Your Hand | Optimal Play |
|---|---|---|
| Neck and neck, 1 card left | +4 Push card | Play itโevery point counts in a close race |
| Ahead by 10+, opponent has Sabotage | Multiplier | Holdโdon't give them a target to hit |
| Behind by 15+, last turn | ร2 Multiplier | Play itโgo big or go home |
| Opponent just used their Sabotage | Any finisher | Now is the timeโcoast is clear! |
โฐ Timing Your Close
Sometimes ending early is better than squeezing one more card.
๐ When to Stop Playing
- โข You've hit a comfortable lead and more plays risk Sabotage
- โข Your remaining cards are low value (1-2 points)
- โข Playing more would cost energy needed for next hand
- โข You're triggering opponent's "when opponent plays" effects