โšก Combo Master

Chain card effects together for explosive scoring turns

Hard - High Skill Ceiling

๐Ÿ“‹ Strategy Overview

Combo Master is all about chaining effects. Use Draw cards to find more pieces, Energize to play more cards, and Combo effects that scale with your actions. This archetype has the highest potential scores but requires precise sequencing.

โšก The Combo Loop

Draw โ†’ Find pieces โ†’ Energize โ†’ Play more โ†’ Combo triggers โ†’ Score big

Strengths

  • Highest score ceiling in the game
  • Card advantage through Draw effects
  • Scales exponentially with good draws
  • Satisfying when it works

Weaknesses

  • Inconsistentโ€”dependent on draw order
  • Vulnerable to Sabotage disruption
  • Complex sequencing required
  • Can fizzle badly

๐Ÿ“ฆ Example Hand: Air Combo

Total Energy Cost: 8 (+ generated) | Expected Score: 30-50+

๐Ÿ’ฅ Whirlwind (Air, Combo) Quick Draw (Cost 1) Energy Surge (Cost 2) Chain Lightning (Cost 2) Cascade (Cost 3)

Play Sequence (Critical!)

  1. Whirlwind firstโ€”"+2 per card played this hand"
  2. Quick Drawโ€”Draw 2, find more pieces, triggers Whirlwind (+2)
  3. Energy Surgeโ€”Gain +4 Energy, now at 8 total, triggers (+2)
  4. Chain Lightningโ€”"+1 per other Action played" = +3, triggers (+2)
  5. Cascadeโ€”"If 4+ cards played, double this card's power", triggers (+2)
  6. Play any cards drawn from Quick Draw if energy allows!

Score Breakdown (5 cards played)

Chaos (Whirlwind) Power4
Whirlwind Combo (+2 ร— 4 Actions)+8
Quick Draw base+2
Energy Surge base+3
Chain Lightning (+1 ร— 3 others)+3
Cascade (doubled: 4ร—2)+8
TOTAL (minimum)28

*Cards drawn from Quick Draw can push this much higher!

๐ŸŽด Key Cards for Combo

Draw Cards

Essential for finding combo pieces. Play early to maximize value.

Energize Cards

Generate Energy to play more cards and trigger more combos.

Scaling Combos

"Per card played" effects get better the more you do.

Threshold Cards

"If X+ cards played" triggers. Build toward them.

โš ๏ธ Combo Sequencing Rules

  • Chaos Card FIRST: If it has "per card" effects, it needs to see all your plays
  • Draw cards EARLY: More cards = more options = better combos
  • Energize BEFORE expensive cards: Generate energy, then spend it
  • Scaling cards LAST: They count previous plays, so maximize the count first